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VIDEO GAME CARTRIDGE 

FOR THE ATARI 5200 SUPERSYSTEM 



ATARI 



O 
O 




trademark licensed t>v Cefllv*. inc 



Insert your 5200™ game cartridge so the label faces you and reads 
right-side-up. Be sure the cartridge is firmly seated in the center of the 
console, but do not force it. Then press the POWER switch on. See your 
owner's monuol for further details. 




TABLE OF CONTENTS 



1. Fed up with Routine Space Flight? 



2. Game Play 



3. Using the 5200™ Controllers 



4. Scoring 



5. Strategy 



8 



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1 . FED UP WITH ROUTINE SPACE FLIGHT? 

Looking for new frontiers fo conquer? Then Vanguard is 
looking for YOU! We seek courageous space pilots for 
exploration of Planet Aterria. Come fly through the 
tunnels of Aterria in the Vanguard ship of tomorrow. 
Be the first to enter the fabulous City of Mystery 
and face the great Gond. 

High risk pay. five lives, bonuses! 

Don't wait! Sign up for high adventure today! 



2. GAME PLAY 

So you enlisted for adventure, did you? 
Well, you've come to the right place. Your 
mission is to reach the City of Mystery at 
the end of the tunnel and destroy the great 
Gond with your four-directional laser guns, 
Sound easy? Wait and see. 



First you have to make it through the seven 
tunnel zones without getting smashed on the 
tunnel walls, crunched by enemy objects, or 
zapped by missiles. The more enemy objects you 
destroy, the more points you earn, but the rougher it 
gets. If you make it to the City of Mystery and destroy 
Gond. you earn bonus points. Then you head into the 
next tunnel, which also leads to the City of Mystery and 
Gond. Then what? Well, to quote an old Aterrian saying. 
Life is just one tunnel after another." 




11 




YOU! 




Now before you climb into your 
spaceship and enter the first 
tunnel, take a look at the 
options, 

OPTIONS 

One or two players. VANGUARD 
is set for a one-player game. 
Press the # key on the 5200 
keypad to select a two-player 
game. 

Single or Repeat Fire. VANGUARD 
is set for Single Fire. To select 
Repeat Fire, press the * key 
on your keypad. 

■ Single Fire. Press the red fire 
burton (any red button) each 
time you want to fire. 

■ Repeat Fire. Hold in the red 
fire button and fire continuously. 

Tunnel. In order of difficulty, the 
tunnels are NOVICE. FIRST. 
SECOND, and THIRD. In the 
NOVICE tunnel the pace is 
slower, you never run out of fuel, 
your enemies don't shoot, and 
there are no barriers to trap you 
in the Stripe Zone. VANGUARD is 
set for the FIRST tunnel. Press the 
7 key to change tunnels. 



Zone. You con start the game in 
any zone except the City of 
Mystery. VANGUARD is set for the 
first (Mountain) zone. Press the 9 
key to change zones. 

When you have selected your 
options, press the START button 
and enter the tunnel. 

LIVES 

Your spaceship has five lives 
and earns a bonus life at 
10,000 and 50.000 points. The 
number of lives remaining is 
shown at the top left of the 
screen, along with the scores 
and fuel gauge [Figure 1). 

FUEL GAUGE 

Keep an eye on your fuel 
gauge as you fly through the 
tunnels. You use one notch of 
fuel every second but gain a 
notch each time you zap an 
enemy object. It takes about 40 
seconds to empty the fuel tanks. 
Don't run out of fuel or you'll 
crash. You get a new supply of 
fuel with each new life. 

NOTE: You never run out of fuel 
in the Novice Tunnel. 

TUNNEL MAP 

Use your tunnel map (Figure 1) 
to see where you are in the tun- 
nel and where you're heading. 
The blinking dot marks the loca- 
tion of your spaceship. 



Scores Lives Remaining Tunnel Map 




Fuel Spaceship 
Gauge 

Figure 1 - Game Elements 
LASER GUNS 

Now try out the laser guns 
mounted forward, aft, and on 
either side of your spaceship 
[Figure 2). To fire the aft, star- 
board, or port guns, move your 
joystick in the direction you 
want to fire and press any one 

PORT 



AFT 




FORWARD 



STARBOARD 
FORWARD 

A 

Figure 2 - Laser Guns 



of the red fire buttons on your 
5200 controller. The forward gun 
fires automatically when you 
press the fire button. IMPORTANT! 
Your spaceship moves faster 
when you are not firing. 

TUNNEL TOUR 

Ready for a short tour of the tun- 
nel? Then man your spaceship 
controls, keep your finger on the 
fire button, and take off! 

Mountain Zone [Figure J). This 
zone's no picnic! First Mist 
copters try to impact on your 
spaceship, then Harley rockets 
fire missiles at you. You can 
destroy Mists and Harleys with 
your lasers but you have to 
dodge missiles, except when 
your spaceship is operating on 
energy pod power. 

Energy Pods. When you fly 
through a pod marked E, your 
spaceship becomes indestructi- 
ble. You can't fire lasers, but 
you can crash into enemy ob- 
jects and score points fast. Pod 
power lasts only as long as the 
VANGUARD theme music plays. 
When the music ends, a siren 
warns you to stop crashing and 
start firing. 

Rainbow Zone. From the Moun- 
tain Zone you fly up into a Rain- 
bow Zone sparkling with crystals. 
The scenery's fantastic, but you'll 
probably be too busy shooting 
Helm balloons to admire it. 




Styx Zone. Styx and stones can 
break your bones, so steer a 
tight course through here. It 
won't be easy with Harleys and 
Mists shooting missiles at you in 
the narrow passageways. 




Rainbow Zone 2. Are you still 
with us? Then down you go into 
another Rainbow Zone. Watch 
itl Ammo balloons are attacking 
in force. Stay on top of them, 
and tire in all directions. Whew! 
What next? 

Stripe Zone. Better decide fast 
which route to follow in this 
zone. Garime monsters jump out 
and stomp on your spaceship 
on the upper route. Barriers bar 
your way on the lower route. 
You can pass barriers if you 
shoot them at the top or bot- 
tom; shooting them in the mid- 
dle gets you nowhere. 

Both routes lead past enemy 
bases and Floating Paynes. 
Lasers destroy bases but not 
Paynes. Sneak past Paynes 
while their arms are retracting. 

Take heart! Energy pods grow 
along the lower route... if you 
can only reach them in time. 

NOTE: Barriers and Floating 
Paynes do not operate in the 
Novice Tunnel. 

Rainbow Zone 3. Yes, another 
Rainbow Zone. Finish off the 
Helm balloons, then head into 
the Bleak Zone. 

Bleak Zone. Flying Kemlus 
snakes and spear-shaped 
Romeda ships call this zone 
home. Touch a Kemlus and he'll 
carry you through the tunnel to 
the tune of 1090 bonus points. 



But beware! You only get three 
rides. After the third ride, you 
have to shoot to kill, 

HINT! Kemlus snakes revive if you 
touch the debris. So you can 
shoot a Kemlus and then ride it 
to score bonus points on top of 
points. Just be careful not to 
touch the debris after the third 
ride. 

A rain of Romeda ships follows 
the Kemlus snakes. Shoot all the 
Romedas you can. but be care- 
ful not to run into the debris; it's 
deadly. Watch out for Romedas 
in even-numbered tunnels, 
Some of them return your fire. 




CITY OF MYSTERY 

You can see that it isn't going to 
be easy to destroy Gond. He's 
well protected by the two bar- 
riers moving in opposite direc- 
tions in front of him {Figure 3). 
Your lasers can hit him only 
when (and if) the barriers move 
In sync and leave an opening 
you can fire through. Keep on 
firing while you wait for a break. 
Meanwhile, dodge missiles 
aimed at the spaceship's star- 
board (right) side and watch 



lop Barriers Gond 




Bottom Barriers Missile 

Figure 3 - City of Mystery 

out for the lower barriers. . , 
they're creeping up on you 
Keep cool and don't panic. The 
more time it takes you to hit 
Gond. the more bonus points 
you earn 

NOTE: Gond doesn't fire at you 
in the Novice Tunnel. 

CONTINUE FEATURE 

When you lose your last life, you 
can continue your mission from 
wherever you are in the tunnel; 
you do not have to return to the 
beginning. To continue through 
the tunnel, press the O key on 
your keypad or your red fire 
button when GAME OVER ap- 



pears on your screen, The lives 
counter will reset to 5 and the 
score counter to O 

If you're holding in the fire but- 
ton when you lose your last life. 
there will be no interruption in 
the game. The lives and score 
counters will reset but GAME 
OVER will nol appear. 

TWO-PILOT MISSIONS 

If there are two of you, the pilot 
using the left controller has the 
first command. When he loses a 
life, the second pilot takes over. 
Pilots alternate turns until one 
pilot loses his last life. The surviv- 
ing pilot continues until he too 
loses his last life; then the game 
ends. Use the left controller to 
start a new game or continue 
through the tunnel. 




Figure 4 - Joystick Moves 



3. USING THE 5200 ,M CONTROLLERS 



For solo missions, plug one 5200 
controller into jack 1 at the front 
of the console unit. For two-pilot 



missions, plug another controller 
into jack 2. 






CONTROL KEYS 

Press START to begin a game. 
PAUSE to freeze and unfreeze 
action, and RESET to bring up 
the options display. 

To interrupt a game and begin 
again, press PAUSE and then 
START. To interrupt a game and 
change options, press PAUSE 
and then RESET. 

KEYPAD 

■ # selects ONE or TWO 
PLAYER option. 

■ * selects SINGLE or REPEAT 
FIRE option. 

■ 7 selects TUNNEL option. 



■ 9 selects ZONE option. 

■ O selects Continue feature. 

JOYSTICK 

Use the joystick on your con- 
troller to steer your spaceship 
and direct laser fire (see LASER 
GUNS. Section 2). The joystick 
moves the spaceship left, right, 
up, and down on the television 
screen [Figure 4). To move 
taster, push the joystick as far 
as it will go in the direction 
you want to travel. 

RED FIRE BUTTONS 

Press any of the red burtons to 
fire your laser guns. 



4. SCORING 



/ / 



Mist ship 



Harley 
rocket 



Helm 
balloon 



Ammo 
balloon 



Base 



ENEMY OBJECT 


70 

points 


Garlme 
monsters 


50 
points 


Barrier 


80 
points 


Floating 
Payne 


100 

points 


Kemlus 
snake 


100-400 
points 


Romeda 
ship 




100-400 
points 

800 
points 

Can't be 
destroyed; 
no points 

100-400 
points 

100 

points 




BONUSES 





Bonus Lfves 

Riding a Kemlus (three times on 

Destroying Gond 




and 50,000 points 
090 points each time 

1000-8000 points 



NOTE: The longer you wait to destroy Gond, the more points 
you earn. 



' 



5. STRATEGY 



/ / 



FIRING SLOWS YOU DOWN. Hold 
your fire whenever you need a 
burst of speed to pass Paynes, 
dodge missiles, or dive for 
energy pods. 

MISTS AND HARLEYS. Keep the 
spaceship moving up and 

down to avoid missiles, and fire 
vertically against the enemy's 
line of flight. 

RAINBOW ZONES. Before entering 
a Rainbow zone, advance your 
spaceship to the middle of the 
screen This will prevent you 
from crashing into the tunnel 
walls as you enter. To avoid get- 
ting zapped from above or 
below, fire your starboard and 
port guns alternately. 



STRIPE ZONE. Go for the energy 
pod first; then crash into as 
many high-scoring targets as 
you can while pod power lasts. 
When firing, fire on approach. 
Don't fire at Paynes. You can't 
destroy them, and firing slows 
you down. 

CITY OF MYSTERY. To stay alive in 
the City of Mystery and earn lots 
of bonus points, you have to 
dodge missiles. Wait for the first 
missile to appear, then quickly 
move to avoid it. Keep changing 
your position while firing at 
Gond. If you're lucky, you'll hit 
Gond before he hits you. 



8 







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